The Oculus Rift, HTC Vive and several other VR projects all connects one thing that not limitation affects the Sulon Q AMD: Dependence on external hardware to bring the virtual worlds to life. In the style of the AR glasses of Microsoft want the developers of the company Sulon, created physically unbound virtual worlds.
The business around eyewear for Virtual Reality and Augmented Reality has taken in recent weeks and months, enormous momentum, because after the recently launched Meta 2 (to post) is the Sulon Q now the closest competitor for the more famous models Oculus Rift, HTC Vive and Microsoft HoloLens came to the public light. The difference is that this model will be aware observers the VR scene already – as Sulon Cortex.
Since its first presentation as a prototype at CES 2015 has built in technology a tremendous amount done.
Two virtual worlds in a Sulon Q glasses
Especially in relation to the display and processing power for the final GDC 2016 model presented Sulon Q has upgraded powerful. Thus, the display resolution of 1,280 x 720 pixels formerly on immensely sharper 2,560 x 1,440 pixels is increased and relies on OLED technology. What is the size respectively the virtual field of view, the company, however, does not mention. If, however, of great interest, because unlike the competition the Sulon Q is quasi a virtual all-in-one solution: it combines Virtual Reality AND Augmented Reality in a headset.
Sulon Q Q Sulon
This also the corresponding hardware performance is necessary for such things, be understood. So the makers have decided to block in cooperation with AMD an on-site FX-8800P, distributed its four cores on two modules, each with up to 3 , 4 GHz maximum clock feature. Overall, a powerful notebook processor from AMD, which can best be compared with an Intel Core i3-5010U. Together with 8 GB of RAM, it represents the technical backbone of Sulon Q.
Completely self-sufficient – even with movement and control
Apart from this comparatively unusual hardware, it has however not left Sulon. Also the tracking of movements and control over precisely this is done completely in VR / AR headset. Thus scans a built-in camera in real time environment for obstacles or hands, which are used as control device. This means that you do not need additional controllers or gamepad for his trips to the virtual reality of Sulon Q. According to the information the camera and the software works so well that even can be individual fingers properly detected and used to control certain actions in games.
Through the built camera also the part of augmented reality is made possible, which is why the headset can not be fully comparable to a Microsoft HoloLens. Because on the real field of view no virtual objects are projected, but unceremoniously shown the picture of the reality on the OLED screen. A small but non-negligible detail.
Later this year, wants to bring his VR / AR headset on the market, but does not mention a closer period Sulon. Until now it is targeting late spring and at the latest, there should be the first information, how much should the Sulon Q actually cost.
However, the Sulon Q will have a hard time to nibble on one thing: The greatest technical solution is useless if there is no matching content for Virtual Reality and Augmented Reality. Therefore, the developer will do a lot to make the SDK for the headset as possible palatable for developer studios.
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